Also GLideN64 has exactly what the point of my thread was for, more graphical options for n64 emulation such as bloom and hardware lighting. For more specifics GLideN64 emulates proper Star man / Hammer color pallet which was the last thing the final version of Glide64 was missing to have smash64 emulated nearly accurate. The plugin is basically paid for by the community as someone has made it their job to develop this plugin. The original developer halted development of Nestopia in 2008. It has been the most popular NES Emulator on this site (and in general) for a long while. Nestopia has features like texture scaling and net play. It is capable of playing most games without any trouble. Mupen64++ is still the superior Kaillera emulator for the time being.Īnd you really don't know anything about Nintendo64 emulation do you? GLideN64 was on kickstarter a year or so ago and it gets funded every so often for the developer to put in work for so many months. Nestopia is a very good NES Emulator with very high accuracy. To set the record straight, Project64 2.2 build is inferior to Project64k 0.13 build specifically, there are numerous reasons for this and it's simpler to let you figure it out on your own as it's all blatantly obvious.
And there is no "desync issues", there is a known reason for desync, and GLideN64 can prevent that to a degree because it's a more optimal start to sync plugins over kaillera as the emulator originally was intended to do with the Jabo plugin. Also do not put words in my mouth I never said GLideN64 will fix anything I suggested it will improve the stability of netplay resulting in less desync which is purely due to the fact of how optimal the plugin is. Click to expand.You haven't actually used the new Project64k 2.2 build nor do you regularly use Project64k so you would not have any clue as to why we do not use the Pj64 2.2 build.